game doesn't run when compiled in debug mode #1

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opened 2017-02-09 23:26:44 -05:00 by kennyrkun · 5 comments
kennyrkun commented 2017-02-09 23:26:44 -05:00 (Migrated from github.com)

immediately gives you "bobwars.exe has stopped working"

  • only happens in debug mode

  • visual studio debugger tells me the issue is
    "Exception thrown at 0x77230D72 (ntdll.dll) in bobwars.exe: 0xC0000005: Access violation writing location 0x00000004."

immediately gives you "bobwars.exe has stopped working" - only happens in debug mode - visual studio debugger tells me the issue is "Exception thrown at 0x77230D72 (ntdll.dll) in bobwars.exe: 0xC0000005: Access violation writing location 0x00000004."
kennyrkun commented 2017-02-10 20:30:03 -05:00 (Migrated from github.com)

this issue is caused due to objects being initialized outside of a function or container, from what I can gather.

this issue is caused due to objects being initialized outside of a function or container, from what I can gather.
kennyrkun commented 2017-05-17 23:16:00 -04:00 (Migrated from github.com)

Fixed in 615df60

Fixed in 615df60
kennyrkun commented 2018-01-02 15:41:03 -05:00 (Migrated from github.com)

not fix :c

not fix :c
kennyrkun commented 2018-07-17 22:26:28 -04:00 (Migrated from github.com)
related to https://github.com/kennyrkun/SFUI/issues/2
kennyrkun commented 2020-05-02 00:22:37 -04:00 (Migrated from github.com)

i think this issue was resolved a long time ago, but i haven't tested it.

as of 49971773d8 just running cmake .. && make seems to be enough

i think this issue was resolved a long time ago, but i haven't tested it. as of 49971773d8e60e34fceb7fd5bb17868092cfa29c just running `cmake .. && make` seems to be enough
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kennyrkun/bobwars#1
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