Implement StateMachine for all game states #8

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kennyrkun merged 11 commits from dev into stable 2022-06-02 18:54:47 -05:00
kennyrkun commented 2022-06-02 18:54:31 -05:00 (Migrated from github.com)

Decouple all the behavioural code and make things sooooo much easier to modify and understand. There are still some little things that need to be changed to reduce the amount of reused code, but for now this will make it much easier to implement more game states (multiplayer? (no, probably just AI or coop for now))

Decouple all the behavioural code and make things sooooo much easier to modify and understand. There are still some little things that need to be changed to reduce the amount of reused code, but for now this will make it much easier to implement more game states (multiplayer? (no, probably just AI or coop for now))
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kerrishaus/Strategy!8
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