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AI opponent Pre-release
released this
2022-06-03 00:21:19 -04:00 | 131 commits to stable since this releaseThis release features the addition of an "AI" opponent to play against the player after the player's turns.
The AI opponent does the following:
- Drops his units on a suitable territory.
- Attacks one neighboring territory.
- Reinforces a suitable territory from an over-enforced territory.
It's quite simple.
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download
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2a Pre-release
released this
2022-06-02 19:54:47 -04:00 | 133 commits to stable since this releaseSwapped all the gamestates over a state machine.
There is no playable difference in this version vs 1a, except for the lingering issues of #3 (some tiles think they can invade their neighbors when they can't.)
List of changes: https://github.com/kerrishaus/strategy/compare/1a...2a
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download
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Source code (ZIP)
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First "Playable" Release Pre-release
released this
2022-05-31 14:24:31 -04:00 | 153 commits to stable since this releaseThe first "playable" version of this game.
Here's what you can do (in order):
- Drop units at the beginning of the game.
- Attack non-owned territories from neighboring territories.
- Move units from one territory to another.
Rinse and repeat, until all territories on the board are owned by you.
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download