• 3a 6bf991d070

    AI opponent Pre-release

    kennyrkun released this 2022-06-03 00:21:19 -04:00 | 131 commits to stable since this release

    This release features the addition of an "AI" opponent to play against the player after the player's turns.

    The AI opponent does the following:

    1. Drops his units on a suitable territory.
    2. Attacks one neighboring territory.
    3. Reinforces a suitable territory from an over-enforced territory.

    It's quite simple.

    Downloads
  • 2a 34fe8b0313

    2a Pre-release

    kennyrkun released this 2022-06-02 19:54:47 -04:00 | 133 commits to stable since this release

    Swapped all the gamestates over a state machine.

    There is no playable difference in this version vs 1a, except for the lingering issues of #3 (some tiles think they can invade their neighbors when they can't.)

    List of changes: https://github.com/kerrishaus/strategy/compare/1a...2a

    Downloads
  • 1a 75ab5e0920

    kennyrkun released this 2022-05-31 14:24:31 -04:00 | 153 commits to stable since this release

    The first "playable" version of this game.

    Here's what you can do (in order):

    1. Drop units at the beginning of the game.
    2. Attack non-owned territories from neighboring territories.
    3. Move units from one territory to another.

    Rinse and repeat, until all territories on the board are owned by you.

    Downloads